An indie game made with two friends: fix a failing spaceship while a psychotic fridge chases you. All logic lives in C++, with Blueprints as designer-tunable shells. Systems include a physics-based chaser AI, wandering medical bots, interactive CRT terminals with a calibration puzzle, and cryo chambers with alert effects.
The AI angle is the workflow. I wired an Unreal MCP server so Claude Code could run editor Python and console commands, move the camera and take screenshots. That let it sample bot positions during play and track down a disconnected navmesh island instead of guessing.