Better Late Than Never (firebug)

I’ve found out some cool things about firebug this last week that involved JS and the DOM. If you don’t know the extent of what firebug can do, you’ll be better off finding out..

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Notable CSS Tips

I found a CSS tip today that was new to me. You can find it as the last item on this CSS Validation Advanced Tips page.

Incase the link ever changes. The tip is to use: element * [att] (p * [href]) to target an element with the specified attribute on it. Targeting any p element with the attribute ‘href’ on it. Pretty nifty.

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HTML5 and Canvas w/ Flanvas

I’ve brushed off the dust of last years flanvas projects and I’m on it again. I’m ramping it up for use with a project I’m going to be helping on that will heavily benefit from something like flanvas.

 

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Another Class for Flash

I decided I’m going to make a class for the Flash TextField which lets you animate the garbage out of it. I’ve already got some simple animations for text fields but I want to get nuts. The biggest thing it will do is break text up from a chunk into individual characters which you can then freely animate using a tweener. It’s going to be fun.

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Cross-domain XHR

I just put together a short article on how you can load files via javascript from another domain. This doesn’t seem to be anything new, but it hasn’t been pronounced to all webbies yet so I’m here helping to push it across. You can check out the Cross-domain XHR article here

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Its Good To Be Back

I flew into Utah last weekend and have been accompanied by sinus issues for a good week now. For unknown reasons, that has reminded me that I need to promote my classical inheritance in javascript. I’ve searched around and haven’t found anything like it on the web. I’m not trying to toot my own horn, I just see that there’s some value in js oop and it needs to be shared with my fellow webbies. There’s plenty of prototype oop, but none where you can run the parent’s super on the child.

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Dive Into OSMF

Working on a video player for a client and I decided to run with OSMF as the display for the player. They have used a lot of the same features in their players that I’ve created before for mine which has made my adoption rate of OSMF quick and dreamy. Props to the OSMF team on their creation.

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