AIR to IOS multitouch

I started on a class called TouchPull and I wanted a graphical example of it so put one together yesterday. This class gives you access to pull direction, distance and a make-shift velocity. All the files to make this example work on your own multitouch (AIR friendly) device are attached (other than provision + dev cert). Make note that TouchEvents do not work with the mouse. So you won't be able to test this on your machine unless you have a TouchEvent friendly device attached.

To compile the example you will need the following:

  • Flash CS 5.5 or higher
  • AIR overlay of 3.1 or higher
  • Apple Developer account with valid developer certificate and valid mobile provisioning license

Also note, You'll find a public static const inside of PullTouchExample.as:

I modified this example to only work on your computer with a mouse meaning a multitouch device will only allow you to use one finger. This example will easily convert to listening for touches, but then a mouse will no longer work. The code for TouchEvents is still in the project, it's just commented out.

My bad

I had changed this example a couple of times and apparently forgot to update a few things. Hopefully all is well now!

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

Post new comment

The content of this field is kept private and will not be shown publicly.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd> <p> <pre>
  • Syntax highlight code surrounded by the {syntaxhighlighter SPEC}...{/syntaxhighlighter} tags, where SPEC is a Syntaxhighlighter options string or "class="OPTIONS" title="the title".
  • Lines and paragraphs break automatically.
  • E-Mail addresses are hidden with reCAPTCHA Mailhide.

More information about formatting options

CAPTCHA
Complete this form and then pat yourself on the back.